Lieblings X-Titel: Jetzt wollt ich mir ein neues Schiff kaufen (welches wäre denn gut dafür?) und dass automatisch mit einer Handelsroute. Die Mk3-Handelssoftware ermöglicht das eigenständige Handeln von Schiffen Der Händler wird bei Erreichen eines neuen Levels automatisch entschädigt. Mai X Rebirth: Für X Rebirth veröffentlichte Egosoft das kostenlose Update X Das Spiel sollte sich in der Regel automatisch auf Steam aktualisieren. Eine Reihe neuer Mutterschiffe, die besonders für den Handel in der.
Making stations is a serious challenge. Just dropping one down somewhere is easy enough but figuring out what to drop and where to drop it?
You better get that brain churning! The campaign guides you through the basics of getting a construction ship, putting it in your squad, and selecting a build location.
A construction ship from DeVries will only have a few basic stations available but one from Albion can make many advanced stations.
The folks in Omincron Lyrae stations insist on eating BoFu. You can tell any freighter to trade anywhere in the galaxy but managers will only tell ships you assign to them to work within the sector.
You do have to tell the manager to actually start trading system wide. All this information can be found in your encyclopedia.
For instance, when buying a construction ship you can click on the information button to find out what stations that construction ship will be able to make.
When going through those stations, you can look at what pieces make up that station. When you check a station piece that produces things, you can find out what resources it requires.
Station building is a long term investment. Buying all the parts needed to build it, particularly if you give it a lot of weapons, is very expensive.
As of version 4. Construction ship trading is a little weird. You can cram a LOT of wares onto a construction ship and I guess players of the early game were using them as a kind of floating warehouse.
Now, if you put wares on a construction ship, the wares stay there until used in construction. It allows you to move cargo from ship to ship, ship to station, or station to ship.
Pay close attention to the window for this command when working with drones. You can move them as cargo presumably for selling or as operating drones.
Every turret, every shield, the drone bay which is unfortunate - drones are expensive to replace , and even most of the hull will need to be torched.
Once the ship is captured, drop an engineer on board. It will take quite some time longer, it seems, if you stay in the same zone but eventually the engineer will get everything on the ship repaired except for a bit of the hull.
A five star engineer will even get all the hull repaired. You can then sell the ship or use it as you see fit. Oh, and your marine officer will now be on the ship you captured.
Check the ship details, pick your marine officer, hit the communicate button. There are actually a few large size ships that have been abandoned.
To take those, simply land on them and tell one of your captains to come aboard. You can steal station goods using a Trojan drone but it takes some preparation.
Egosoft made a nice tutorial video of how this feature works when it showed up in the game: Missions are a nice way to make cash but not all of them are good things for your character to be doing.
I would strongly suggest saving your game before grabbing a mission! Second, you need to read a mission which often times means just sitting there outside of a station - right where the police can scan you.
After the objectives, the first line of the mission briefing shows what faction you are working for. Taking a mission or two!
Link missions are actually a bunch of missions strung together. You may turn the "last" mission in then get a whole new set to complete!
Station building missions are a bit special. If not, you could spend far more completing the station than it will ever earn you, even with the reward!
The easiest way to pick up missions is to simply check the bulleten board. Most missions are listed there. Some of the more shadey missions must be found by driving around the station and scanning mission markers.
The Teladi expansion adds a couple of sectors to the game. One sector is fairly normal, though the highway setup is a bit strange.
The other is not so normal - its highway setup is non-existent other than the super-highway leading to the sector! I would suggest using the Omicron Lyre entrance as it leads to the more normal sector of Teladi space.
It has a huge number of wares to buy and sell and also sells Teladi style ships. Also, the Overwatch station is under constant? While the pirates may not shoot at you they will not take kindly to your trade ships giving Overwatch any trade business.
Think twice before sending a trade ship here. Unless you plan on using armed trade convoys, I would suggest not putting a trade agent there, either.
The Rising Tide is a sequence of missions you can get from some not-so-ethical Teladi businessmen. As mentioned above, the Overwatch station is very dangerous for trade ships to enter.
However, the shortest path from Omicron Lyrae to the southern parts of Albion is via Teladi space so your trade ships will try to use it.
It adds three new systems: The Home of Light - this is a system of four sectors all arranged around one circular highway system and run by Terracorp.
It has roughly as many stations as Albion and they are in the same style. They do have a new Warehouse station that produces nothing but allows for quite a bit of storage for all types of wares, which has some interesting uses.
Cold Star - quite a nice system for mining. There are only super highways, though, no normal highways so smaller ships will be slow there.
Two of the sectors have quite a few hazards, too. Toride - a single sector system designed specifically for exploration. To help guide AI ships through the hazards, Egosoft set up something called nav paths in the northern and southern sectors.
It can cause some strange behavoir like telling a ship to fly north and having it turn to the south so it can get to the start of a nav path but ships get to where they need to go without hitting the hazards.
One of the nav paths leads straight to a Xenon station! See the resources section. Use quick-save often and make proper saves from time to time, too, just in case your quick-save turns out to be a really bad spot.
You can turn off the opening cinematic for the game. Put -skipintro into the box and OK your way out. Egosoft has a guide here on Steam showing all the possible launch options.
That will move your feet up higher so you can scramble on top of whatever-it-is. Modding the game does not turn off your achievement awards.
Not all loot boxes are floating out in space. Some of the best are actually welded right into space stations! Rebirth videos for some samples.
Drow has created an awesome and beautiful map on Seizewell [seizewell. The station section is particularly nice as it will tell you exactly what resources you need to build a station.
Well, unless you go and get your station damaged. The lay-out of that website makes it easy to see what a given station needs to produce what it makes, then find a station that makes those wares, then click on those wares to find stations that make them, and so on down the line.
Mods have gotten quite good for this game, too. Trade Agents Forever https: It will let you simply pay the person 80, credits instead of going through the small talk mini-game.
There is a little strangeness going on with vendors that sell ships so I would suggest not selecting one of those people as your trade agent.
Avoid Fields of Opportunity https: There are a lot of pirates near the Albion gate to Teladi space and, without this mod, your trade ships will happily try to drive right through them to keep from going into DeVries.
This mod keeps them from going there. Just turn the mod off, do your trade, get everyone out, and turn the mod back on again. The southern path green in the picture in Natural Expansion takes AI ships trying to go to Toride right into a Xenon station, often killing them.
This modifies the path a little so ships trying to go to the jump gate will actually get off the path near the jump gate while Xenon trying to attack colonist stations can still get to their destination without being roasted by a radiation zone.
It also removes the nav paths in Toride. The ride through Toride on a capital ship is really pretty so I would suggest taking one or two trips through there without this mod just to see the pretty rocks.
Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours.
X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it. X Rebirth was released for PC on the 15th of November Egosoft is happy to announce the release of update 1.
You can find the full changelog for 1. We would also like to take this opportunity to share our near-future plans for X4: Foundations with our community!
Next steps in the evolution of X4: OneXEach Last Online 6 days ago. Gameplay Basics , Trading , Walkthroughs. Hey, i made a few videos to show you guys how to do the basics in X Rebirth.
UI, Controlls, Map setup etc.: Just want to point out, that trading is actually a much better way of making money mid-game.
About five-ten millions per hour. Could you kindly use the google translator to translate your native tongue into english for those posts?
At least with google translator the words will be spelled correctly.